27 research outputs found
Recompose - Direct and Gestural Interaction with an Actuated Surface
We present Recompose, a new system for manipulation of an actuated surface. By collectively utilizing the body as a tool for direct manipulation alongside gestural input for functional manipulation, we show how a user is afforded unprecedented control over an actuated surface. Our invention consists of the actuated surface and the interaction technique utilizing free-hand and touch gestures to manipulate the 3D geometry of the pin array, thus changing the of shape of the virtual object
VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences
This paper introduces VR Haptics at Home, a method of repurposing everyday
objects in the home to provide casual and on-demand haptic experiences. Current
VR haptic devices are often expensive, complex, and unreliable, which limits
the opportunities for rich haptic experiences outside research labs. In
contrast, we envision that, by repurposing everyday objects as passive haptics
props, we can create engaging VR experiences for casual uses with minimal cost
and setup. To explore and evaluate this idea, we conducted an in-the-wild study
with eight participants, in which they used our proof-of-concept system to turn
their surrounding objects such as chairs, tables, and pillows at their own
homes into haptic props. The study results show that our method can be adapted
to different homes and environments, enabling more engaging VR experiences
without the need for complex setup process. Based on our findings, we propose a
possible design space to showcase the potential for future investigation.Comment: CHI 2023 Late-Breaking Wor
Kinetic Blocks: Actuated Constructive Assembly for Interaction and Display
Pin-based shape displays not only give physical form to digital information, they have the inherent ability to accurately move and manipulate objects placed on top of them. In this paper we focus on such object manipulation: we present ideas and techniques that use the underlying shape change to give kinetic ability to otherwise inanimate objects. First, we describe the shape display's ability to assemble, disassemble, and reassemble structures from simple passive building blocks through stacking, scaffolding, and catapulting. A technical evaluation demonstrates the reliability of the presented techniques. Second, we introduce special kinematic blocks that are actuated and sensed through the underlying pins. These blocks translate vertical pin movements into other degrees of freedom like rotation or horizontal movement. This interplay of the shape display with objects on its surface allows us to render otherwise inaccessible forms, like overhangs, and enables richer input and output
Direct and gestural interaction with relief: A 2.5D shape display
Actuated shape output provides novel opportunities for experiencing, creating and manipulating 3D content in the physical world. While various shape displays have been proposed, a common approach utilizes an array of linear actuators to form 2.5D surfaces. Through identifying a set of common interactions for viewing and manipulating content on shape displays, we argue why input modalities beyond direct touch are required. The combination of freehand gestures and direct touch provides additional degrees of freedom and resolves input ambiguities, while keeping the locus of interaction on the shape output. To demonstrate the proposed combination of input modalities and explore applications for 2.5D shape displays, two example scenarios are implemented on a prototype system
G-stalt: A chirocentric, spatiotemporal, and telekinetic gestural interface
In this paper we present g-stalt, a gestural interface for interacting with video. g-stalt is built upon the g-speak spatial operating environment (SOE) from Oblong Industries. The version of g-stalt presented here is realized as a three-dimensional graphical space filled with over 60 cartoons. These cartoons can be viewed and rearranged along with their metadata using a specialized gesture set. g-stalt is designed to be chirocentric, spatiotemporal, and telekinetic.Oblong IndustriesMassachusetts Institute of Technology. Media Laborator
Physical Telepresence: Shape Capture and Display for Embodied, Computer-mediated Remote Collaboration
We propose a new approach to Physical Telepresence, based on shared workspaces with the ability to capture and remotely render the shapes of people and objects. In this paper, we describe the concept of shape transmission, and propose interaction techniques to manipulate remote physical objects and physical renderings of shared digital content. We investigate how the representation of user's body parts can be altered to amplify their capabilities for teleoperation. We also describe the details of building and testing prototype Physical Telepresence workspaces based on shape displays. A preliminary evaluation shows how users are able to manipulate remote objects, and we report on our observations of several different manipulation techniques that highlight the expressive nature of our system.National Science Foundation (U.S.). Graduate Research Fellowship Program (Grant No. 1122374
LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces
Large-scale shape-changing interfaces have great potential, but creating such
systems requires substantial time, cost, space, and efforts, which hinders the
research community to explore interactions beyond the scale of human hands. We
introduce modular inflatable actuators as building blocks for prototyping
room-scale shape-changing interfaces. Each actuator can change its height from
15cm to 150cm, actuated and controlled by air pressure. Each unit is low-cost
(8 USD), lightweight (10 kg), compact (15 cm), and robust, making it
well-suited for prototyping room-scale shape transformations. Moreover, our
modular and reconfigurable design allows researchers and designers to quickly
construct different geometries and to explore various applications. This paper
contributes to the design and implementation of highly extendable inflatable
actuators, and demonstrates a range of scenarios that can leverage this modular
building block.Comment: TEI 202
inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation
Past research on shape displays has primarily focused on rendering content and user interface elements through shape output, with less emphasis on dynamically changing UIs. We propose utilizing shape displays in three different ways to mediate interaction: to facilitate by providing dynamic physical affordances through shape change, to restrict by guiding users with dynamic physical constraints, and to manipulate by actuating physical objects. We outline potential interaction techniques and introduce Dynamic Physical Affordances and Constraints with our inFORM system, built on top of a state-of-the-art shape display, which provides for variable stiffness rendering and real-time user input through direct touch and tangible interaction. A set of motivating examples demonstrates how dynamic affordances, constraints and object actuation can create novel interaction possibilities.National Science Foundation (U.S.). Graduate Research Fellowship (Grant 1122374)Swedish Research Council (Fellowship)Blanceflor Foundation (Scholarship
Displays take new shape: An agenda for future interactive surfaces
This workshop provides a forum for discussing emerging trends in interactive surfaces that leverage alternative display types and form factors to enable more expressive interaction with information. The goal of the workshop is to push the current discussion forward towards a synthesis of emerging visualization and interaction concepts in the area of improvised, minimal, curved and malleable interactive surfaces. By doing so, we aim to generate an agenda for future research and development in interactive surfaces